*chuckles*
The banks are conveniently located in capital cities, crafting stations and world v. world areas. There are also waypoints nearby to make for easy travel to them.
In my opinion, they built these beautiful, expansive cities for a reason.... to spend time in them and be a part of the community. To use the bank and all the other amenities. The development team has given us a lot of nifty features, like being able to send materials to your bank while your out exploring and adventuring. But yes, at some point you need to go to town to connect to "civilization". They spent years developing this game, while working on and through Guild Wars. They have experience with the social aspect that players want to be a part of. I don't think swtor really got a handle on that in some areas. You could have the big nice looking ship, but never had another player on it. That was really disappointing to me.
While I wish we could have air ships, sea ships.. and other things in place right now, it doesn't make the game unplayable for me. From what I have seen in the game over these past months is a well thought out plan and a willingness from the "team" to work with the players and make the game fun and enjoyable.
When you log in there is an option to show yourself "offline". You can play and hide yourself from everyone.
Don't forget the GW2 wiki has tons of information on there to answer your questions too.
Originally Posted by Curtis Johnson (game systems designer for ArenaNet)
Hey guys,
The no face-to-face trade is a real decision and it’s primarily a question of trust (as many of you have noted). But it’s also a decision to protect players from scamming and protect the economy from black-markets. Let’s run through some quick examples.
1) Give something to my friend. – As several of you noted, target your friend, right click the item and select ‘mail-to…’. Done, this works in contact list, guild list, or in world anywhere without having to ‘meet’ them or ‘catch’ them.
2) Get a fair price for an item (anti-scam). – Because ALL trading goes through the trading post we can guarantee that highest bidder meets lowest seller and we can give every player the benefit of current market information.
3) Barter item-for-item. This is the grey area and also the most risky kind of trade because even with UI many items look alike in icon and many social engineering scams take place in this kind of system. It’s a risky trade environment which is why when you support it you have to have these multi-stage UI’s where everyone double-checks everything, and then eventually get’s lazy and stops double-checking and gets scammed anyways.
In the end we decided with super easy access to mail for trusted trades and trading post for untrusted trades that such a system wasn’t worth the risk, complication, and fragmenting the player market off of the trading post..
In testing we’ve found that mail is easier 90% of the time we’d want trade and the other 10% trading post is far safer and avoids drama and thing like random trade windows being thrown at you and lots of other unsavory hawking in game.
Hope that all makes sense.