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Author Topic: Guild TF2 Server has been restarted, and is under testing as of now!  (Read 573 times)

June 21, 2014, 09:02:00 AM

Offline Marak

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The TF2 server is up and running, but is currently 100% default settings. It is currently open to the public and cycles through all the maps.

216.6.235.119:27015

I'll be spending the next 2 weeks fine tuning the config and map files.  ;D
- Marak / Greebo / Cavindra / IzzyTheFool

"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die".

June 26, 2014, 05:19:03 PM
Reply #1

Offline Marak

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This is our current map rotation:

ctf_2fort
ctf_well
pl_goldrush
ctf_turbine
pl_badwater
pl_hoodoo_final
ctf_sawmill
ctf_doublecross
pl_upward
pl_thundermountain
pl_frontier_final
pl_barnblitz
sd_doomsday


CTF= Capture the flag
PL = Pipeline (PUSH TINEY CART!)
- Marak / Greebo / Cavindra / IzzyTheFool

"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die".

June 29, 2014, 09:41:01 AM
Reply #2

Offline Agrim

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Did we ever pick a set day and time for TF2?

June 29, 2014, 01:53:26 PM
Reply #3

Offline Marak

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Not yet, though saturday evenings seems to be a great time so far!

New map list rotation fixed today. I added Control Point maps per a few requests. Please let me know if the new settings have fixed the map cycling issues. 

pl_goldrush
pl_badwater
ctf_2fort
ctf_well
cp_foundry
cp_gorge
pl_upward
pl_hoodoo_final
ctf_doublecross
ctf_turbine
cp_badlands
cp_fastlane
pl_thundermountain
pl_frontier_final
ctf_sawmill
sd_doomsday
pl_barnblitz
plr_hightower
plr_nightfall_final
cp_yukon_final
cp_steel
- Marak / Greebo / Cavindra / IzzyTheFool

"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die".

July 12, 2014, 05:40:29 PM
Reply #4

Offline Marak

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This is the script I'm using for general config. For the most part it's working well, but I'm open to changes and improvments if anyone has some:

// this is your server name as shown in the server list
hostname "Cosmicfools.Com"

sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password "*****"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 30
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 20
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 1
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times

mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes

// end cvars for round and game times

// start cvars for win conditions

mp_maxrounds 3
// Max number of rounds to play before server changes maps
mp_winlimit 0
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars

mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 50
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location

// end download cvars

// start bandwidth rates/settings

sv_minrate 20000
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 66
sv_maxcmdrate 100

// end bandwidth rates/settings

// start server logging

log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 0
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact IzzyTheFool@Gmail.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg
« Last Edit: July 12, 2014, 05:45:30 PM by Marak »
- Marak / Greebo / Cavindra / IzzyTheFool

"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die".